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Modules
!!! Note
Most modules are not currently documented. Helping out with their
documentation is a great way to contribute to the project!
Prelude provides extra functionality through modules. Some modules may require extra steps to enable all functionality. These steps and the functionality provided by these modules are documented on the following links.
What's a module?
Prelude modules are plain old Elisp libraries - there's absolutely nothing magical about them. Most of them simply install a few package and provide some sensible baseline configuration for them. Here's a real example.
;;; prelude-ruby.el --- Emacs Prelude: A nice setup for Ruby (and Rails) devs.
;;
;;; Code:
(require 'prelude-programming)
(prelude-require-packages '(inf-ruby yari))
;; We never want to edit Rubinius bytecode
(add-to-list 'completion-ignored-extensions ".rbc")
(define-key 'help-command (kbd "R") 'yari)
(with-eval-after-load 'ruby-mode
(defun prelude-ruby-mode-defaults ()
(inf-ruby-minor-mode +1)
;; CamelCase aware editing operations
(subword-mode +1))
(setq prelude-ruby-mode-hook 'prelude-ruby-mode-defaults)
(add-hook 'ruby-mode-hook (lambda ()
(run-hooks 'prelude-ruby-mode-hook))))
(provide 'prelude-ruby)
;;; prelude-ruby.el ends here
To use a module you simple have to require it. No new concepts. No magic.
Programming Language Modules
The following programming languages have enhanced support in Prelude:
- C/C++
- Clojure
- CoffeeScript
- Common Lisp
- CSS
- Dart
- Emacs Lisp
- Erlang
- Elixir
- Go
- Haskell
- JavaScript
- LaTeX
- Lisp Base (common foundation for Lisp modules)
- Markdown
- OCaml
- Org Mode
- Perl
- Python
- Programming Base (common foundation for programming modules)
- Ruby
- Rust
- Scala
- Scheme
- SCSS
- Shell
- TypeScript
- Web
- XML
- YAML