Blank the screen with color 0, add third color for failed logins
- Adds another color in config.def.h, COLOR_INIT - Renames the colours from numerical ones to ones with meaningful names; COLOR_INPUT for when there is content in the input buffer and COLOR_EMPTY for when the input buffer has been cleared (backspaced or a failed attempt). - Ensures XFreeColors frees the right number of colours. This is now derived from the size of `Lock->colors` rather than being an integer literal. - Makes slock exhibit the behaviour described by Markus The default colours are the same as the ones slock currently uses, with the exception of the new color, which I have set to red, as it indicates someone has either failed an attempt to unlock, or that they have entered input and erased it all.
This commit is contained in:
parent
a31b919111
commit
f2ea92c3dd
2 changed files with 23 additions and 11 deletions
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@ -1,2 +1,5 @@
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#define COLOR1 "black"
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static const char *colorname[NUMCOLS] = {
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#define COLOR2 "#005577"
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"black", /* after initialization */
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"#005577", /* during input */
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"#CC3333", /* failed/cleared the input */
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};
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27
slock.c
27
slock.c
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@ -22,13 +22,20 @@
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#include <bsd_auth.h>
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#include <bsd_auth.h>
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#endif
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#endif
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enum {
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INIT,
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INPUT,
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EMPTY,
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NUMCOLS
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};
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#include "config.h"
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#include "config.h"
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typedef struct {
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typedef struct {
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int screen;
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int screen;
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Window root, win;
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Window root, win;
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Pixmap pmap;
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Pixmap pmap;
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unsigned long colors[2];
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unsigned long colors[NUMCOLS];
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} Lock;
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} Lock;
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static Lock **locks;
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static Lock **locks;
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@ -162,12 +169,12 @@ readpw(Display *dpy, const char *pws)
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}
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}
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if (llen == 0 && len != 0) {
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if (llen == 0 && len != 0) {
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for (screen = 0; screen < nscreens; screen++) {
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for (screen = 0; screen < nscreens; screen++) {
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XSetWindowBackground(dpy, locks[screen]->win, locks[screen]->colors[1]);
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XSetWindowBackground(dpy, locks[screen]->win, locks[screen]->colors[INPUT]);
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XClearWindow(dpy, locks[screen]->win);
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XClearWindow(dpy, locks[screen]->win);
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}
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}
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} else if (llen != 0 && len == 0) {
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} else if (llen != 0 && len == 0) {
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for (screen = 0; screen < nscreens; screen++) {
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for (screen = 0; screen < nscreens; screen++) {
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XSetWindowBackground(dpy, locks[screen]->win, locks[screen]->colors[0]);
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XSetWindowBackground(dpy, locks[screen]->win, locks[screen]->colors[EMPTY]);
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XClearWindow(dpy, locks[screen]->win);
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XClearWindow(dpy, locks[screen]->win);
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}
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}
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}
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}
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@ -185,7 +192,7 @@ unlockscreen(Display *dpy, Lock *lock)
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return;
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return;
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XUngrabPointer(dpy, CurrentTime);
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XUngrabPointer(dpy, CurrentTime);
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XFreeColors(dpy, DefaultColormap(dpy, lock->screen), lock->colors, 2, 0);
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XFreeColors(dpy, DefaultColormap(dpy, lock->screen), lock->colors, NUMCOLS, 0);
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XFreePixmap(dpy, lock->pmap);
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XFreePixmap(dpy, lock->pmap);
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XDestroyWindow(dpy, lock->win);
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XDestroyWindow(dpy, lock->win);
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@ -197,6 +204,7 @@ lockscreen(Display *dpy, int screen)
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{
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{
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char curs[] = {0, 0, 0, 0, 0, 0, 0, 0};
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char curs[] = {0, 0, 0, 0, 0, 0, 0, 0};
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unsigned int len;
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unsigned int len;
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int i;
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Lock *lock;
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Lock *lock;
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XColor color, dummy;
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XColor color, dummy;
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XSetWindowAttributes wa;
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XSetWindowAttributes wa;
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@ -213,16 +221,17 @@ lockscreen(Display *dpy, int screen)
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lock->root = RootWindow(dpy, lock->screen);
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lock->root = RootWindow(dpy, lock->screen);
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for (i = 0; i < NUMCOLS; i++) {
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XAllocNamedColor(dpy, DefaultColormap(dpy, lock->screen), colorname[i], &color, &dummy);
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lock->colors[i] = color.pixel;
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}
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/* init */
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/* init */
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wa.override_redirect = 1;
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wa.override_redirect = 1;
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wa.background_pixel = BlackPixel(dpy, lock->screen);
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wa.background_pixel = lock->colors[INIT];
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lock->win = XCreateWindow(dpy, lock->root, 0, 0, DisplayWidth(dpy, lock->screen), DisplayHeight(dpy, lock->screen),
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lock->win = XCreateWindow(dpy, lock->root, 0, 0, DisplayWidth(dpy, lock->screen), DisplayHeight(dpy, lock->screen),
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0, DefaultDepth(dpy, lock->screen), CopyFromParent,
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0, DefaultDepth(dpy, lock->screen), CopyFromParent,
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DefaultVisual(dpy, lock->screen), CWOverrideRedirect | CWBackPixel, &wa);
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DefaultVisual(dpy, lock->screen), CWOverrideRedirect | CWBackPixel, &wa);
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XAllocNamedColor(dpy, DefaultColormap(dpy, lock->screen), COLOR2, &color, &dummy);
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lock->colors[1] = color.pixel;
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XAllocNamedColor(dpy, DefaultColormap(dpy, lock->screen), COLOR1, &color, &dummy);
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lock->colors[0] = color.pixel;
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lock->pmap = XCreateBitmapFromData(dpy, lock->win, curs, 8, 8);
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lock->pmap = XCreateBitmapFromData(dpy, lock->win, curs, 8, 8);
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invisible = XCreatePixmapCursor(dpy, lock->pmap, lock->pmap, &color, &color, 0, 0);
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invisible = XCreatePixmapCursor(dpy, lock->pmap, lock->pmap, &color, &color, 0, 0);
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XDefineCursor(dpy, lock->win, invisible);
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XDefineCursor(dpy, lock->win, invisible);
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