Simplify client y-offset correction
The reasoning behind the original line may be lost to time as it does not make much sense checking the position on the x-axis to determine how to position the client on the y-axis. In the context of multi-monitor setups the monitor y position (m->my) may be greater than 0 (say 500), in which case the window could be placed out of view if: - the window attributes have a 0 value for the y position and - we end up using the y position of bh (e.g. 22) If the aim is to avoid a new floating client covering the bar then restricting y position to be at least that of the window area (m->wy) should cover the two cases of using a top bar and using a bottom bar.
This commit is contained in:
parent
e0dee91145
commit
a859676ead
1 changed files with 1 additions and 3 deletions
4
dwm.c
4
dwm.c
|
@ -1049,9 +1049,7 @@ manage(Window w, XWindowAttributes *wa)
|
||||||
if (c->y + HEIGHT(c) > c->mon->my + c->mon->mh)
|
if (c->y + HEIGHT(c) > c->mon->my + c->mon->mh)
|
||||||
c->y = c->mon->my + c->mon->mh - HEIGHT(c);
|
c->y = c->mon->my + c->mon->mh - HEIGHT(c);
|
||||||
c->x = MAX(c->x, c->mon->mx);
|
c->x = MAX(c->x, c->mon->mx);
|
||||||
/* only fix client y-offset, if the client center might cover the bar */
|
c->y = MAX(c->y, c->mon->wy);
|
||||||
c->y = MAX(c->y, ((c->mon->by == c->mon->my) && (c->x + (c->w / 2) >= c->mon->wx)
|
|
||||||
&& (c->x + (c->w / 2) < c->mon->wx + c->mon->ww)) ? bh : c->mon->my);
|
|
||||||
c->bw = borderpx;
|
c->bw = borderpx;
|
||||||
|
|
||||||
wc.border_width = c->bw;
|
wc.border_width = c->bw;
|
||||||
|
|
Loading…
Reference in a new issue