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tappy-turd/player.gd

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GDScript

extends Area2D
@export var max_fall_speed = 20
@export var tap_strength = -5
@export var gravity_strength = 10
@export var rotate_tap_speed = .1
@export var rotate_falling_speed = 2
var speedy = 0
func _input(event: InputEvent) -> void:
if event.is_action_pressed("tap"):
speedy = tap_strength
func _process(delta: float) -> void:
speedy = clamp(speedy + delta * gravity_strength, tap_strength, max_fall_speed)
position.y += speedy
rotate(abs(clamp(speedy * rotate_tap_speed, speedy * rotate_tap_speed, rotate_falling_speed * delta)))