extends Area2D @export var max_fall_speed = 20 @export var tap_strength = -5 @export var gravity_strength = 10 @export var rotate_tap_speed = .1 @export var rotate_falling_speed = 2 var speedy = 0 func _input(event: InputEvent) -> void: if event.is_action_pressed("tap"): speedy = tap_strength func _process(delta: float) -> void: speedy = clamp(speedy + delta * gravity_strength, tap_strength, max_fall_speed) position.y += speedy rotate(abs(clamp(speedy * rotate_tap_speed, speedy * rotate_tap_speed, rotate_falling_speed * delta)))