133 lines
3.5 KiB
Text
133 lines
3.5 KiB
Text
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Global mainmargin, btthit, hiiri, font, bigfont, hlpvihu, poistuttu, bgrr, bgrg, bgrb, lvl1spd
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poistuttu = False
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//Taustav<61>rin asetus
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bgrr = 200
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bgrg = 0
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bgrb = 0
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// Tasojen nopeudet
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lvl1spd = 3
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//Lopun l<>hdekoodin hakeminen
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Include "nappi.cb"
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Include "help.cb"
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Include "highscore.cb"
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Include "credits.cb"
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Include "game.cb"
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SCREEN 640, 480, 0, 2
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ChDir "files"
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Color 10, 10, 10
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ClsColor bgrr, bgrg, bgrb
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mainmargin = 10
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loadbasicres()
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Function loadbasicres()
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SetWindow "Hyv<79> lehm<68> VS Paha lehm<68>", 3
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//Ladataan resurssit
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hiiri = LoadImage("cursor.bmp")
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btthit = LoadSound("buttonhit.wav")
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bgm = PlaySound("BGM01.Mid", 20)
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bgm = PlaySound("BGM01.Mid", 20)
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font = LoadFont("Comic sans ms", 18)
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bigfont = LoadFont("Comic sans ms", 30, 1)
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hlpvihu = LoadAnimobject("vihu.bmp", 32, 32, 0, 11)
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LoopObject hlpvihu, 0, 10, 0.1, OFF
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ScreenPositionObject hlpvihu, ScreenWidth() - 32 - mainmargin, 32 + mainmargin
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ShowObject hlpvihu, OFF
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SetFont font
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ShowMouse hiiri
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//Poistetaan turhat napit
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Nappi_Poista()
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//Alustetaan nappien lukum<75><6D>r<EFBFBD>
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i = 0
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//Lis<69>t<EFBFBD><74>n p<><70>valikon napit
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Nappi_Lisaa(mainmargin, mainmargin + 15 * 0 + 28 * i, ScreenWidth()-2*mainmargin, 20, "Uusi Peli"):i = i + 1
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Nappi_Lisaa(mainmargin, mainmargin + 15 * 1 + 28 * i, ScreenWidth()-2*mainmargin, 20, "Viimeisimm<6D>t tulokset"):i = i + 1
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Nappi_Lisaa(mainmargin, mainmargin + 15 * 2 + 28 * i, ScreenWidth()-2*mainmargin, 20, "Pikaopas"):i = i + 1
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Nappi_Lisaa(mainmargin, mainmargin + 15 * 2 + 28 * i, ScreenWidth()-2*mainmargin, 20, "Tietoja"):i = i + 1
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Nappi_Lisaa(mainmargin, mainmargin + 15 * 3 + 28 * i, ScreenWidth()-2*mainmargin, 20, "Ty<54>p<EFBFBD>yd<79>n taustakuva"):i = i + 1
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Nappi_Lisaa(mainmargin, mainmargin + 15 * 4 + 28 * i, ScreenWidth()-2*mainmargin, 20, "Lopeta Peli"):i = i + 1
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Nappi_Lisaa(mainmargin, mainmargin + 15 * 5 + 28 * i, ScreenWidth()-2*mainmargin, 20, "Lvl 2"):i = i + 1
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EndFunction
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Repeat
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Nappi_Piirra()
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DrawScreen
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If KeyHit(cbkeyreturn) Then
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PlaySound btthit
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If help() Then
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lataus()
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game(1, 0, lvl1spd)
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palauta()
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EndIf
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EndIf
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Select Nappi_Paivita()
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Case "Uusi Peli"
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PlaySound btthit
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If help() Then
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lataus()
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game(1, 0, lvl1spd)
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palauta()
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EndIf
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Case "Pikaopas"
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PlaySound btthit
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If help() Then
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poistuttu = True
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game(1, 0, lvl1spd)
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palauta()
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EndIf
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Case "Viimeisimm<6D>t tulokset"
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PlaySound btthit
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highscore()
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Case "Tietoja"
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PlaySound btthit
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credits()
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Case "Ty<54>p<EFBFBD>yd<79>n taustakuva"
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PlaySound btthit
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Execute "logo.jpg"
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Case "Lopeta Peli"
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sound = PlaySound(btthit)
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While SoundPlaying(sound) : Wend
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End
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Case "Lvl 2"
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PlaySound btthit
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lataus()
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game(2, 0, lvl1spd)
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palauta()
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EndSelect
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//Palautetaan p<><70>valikko muuallak<61>ynnin j<>lkeen
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If poistuttu Then
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EndIf
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Forever
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Function lataus()
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SetFont bigfont
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CenterText ScreenWidth() / 2, ScreenHeight() / 2, "Ladataan...", 2
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DrawScreen
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SetFont font
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EndFunction
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Function palauta()
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ClearText
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Locate ScreenWidth() / 2 - TextWidth("Pisteesi: " + Str(pisteet)) / 2, ScreenHeight() - TextHeight("Pisteesi: " + Str(pisteet))
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AddText "Pisteesi: " + Str(pisteet)
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loadbasicres()
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EndFunction
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Function ObjectToMap(objekti, kartta, x, y)
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mapX = ObjectSizeX(kartta)
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mapY = ObjectSizeY(kartta)
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tileX = mapX / MapWidth()
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tileY = mapY / MapHeight()
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PositionObject objekti, (ObjectX(kartta)-mapX/2)+tileX*(X-1)+tileX/2, (ObjectY(kartta)+mapY/2)-tileY*(Y-1)-tileY/2
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EndFunction
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